top of page

2015 PROJECTS

Project |01 Camera Anima Demo
 
Role(s): Writer; Programmer; Level Design
​

A short demo of a potential point-and-click based visual novel game. Originally created for GDXEdmonton (2015). The demo was created to teach myself the Ren'Py game engine and to show case my story-telling and level design capabilities.

 

Camera Anima is about twin sisters, a series of killings spanning decades, and the mysterous serial killer, the Artisan. 

 

There are intentions to further develop demo into a full game when possible.

 

Download demo: Google Drive (zip)

Project |02 Dead Weight GGJ Build
 
Role(s): (Co-)Writer; (Co-)Level Design

​

A game created for 2015's Global Game Jam. Dead Weight was created around the theme, "What do we do now?". Our group interpreted this around the premise of needing to hide a body.

 

Dead Weight is about a nameless employee who, after murdering their boss in a fit of rage, must hide their boss' body, sneak past their (former) coworkers, and get away with murder. The game features a dragging mechanic, stealth, and a need to correctly navigate conversation branches.

 

There are intentions to remake this demo and potentially develop it into a full game. However, the remake will differ in aesthetics, gameplay, presentation, and platform. The premise and core dragging mechanics will remain.

 

Play the game here

Project |03 Unfinished Business
 
Role(s): Programmer; (Co-)Writer; (Co-)Level Designer

​

A game made for the “Shut Up and Make a Game” game jam hosted by the University of Alberta Video Game Art and Design club. The jam lasted 48 hours and centered around two potential themes: ‘inconvenient mutations’ and ‘indecisive revolution’.

Unfinished Business is about a penniless, nameless ghost detective and their dog Bleu taking a job from a realty company to clear a house of its hauntings. The house was the site of a double suicide between step-siblings who, according to official story, killed themselves because they felt they couldn’t be together otherwise. However, there are clues that suggest otherwise. The detective has a night to explore the house, talk to the ghosts, find all the clues, and ultimately put together what really happened.

Download game here

 
bottom of page