© 2015 by Domini Gee. Proudly created with Wix.com
 

Relevant Work Experience

Freelance - Self-Employed (Edmonton)

April 2017 - Present

 

  • Have maintained a 100% job success rate on Upwork's Freelance Site.

  • Independently manages clients, contracts, and deadlines to ensure quotas and deadlines are met according to different clients’ needs.

  • Communicated and managed contracts with clients on Upwork, email, and chat.

  • Has written eBooks, short stories, pitches, and game bible documentation per client specifications.

  • Proofed audiobooks from Lisa Lace's TerraMates series . Noted discrepancies between the narrated and manuscript versions of the book. Corrected typos found in original manuscript. 

Quality Assurance Tester - Odyssey Entertainment

April 2019 - Present

  • Tests levels and maintains playthrough and design documentation.

  • Works with remote team through Trello, Discord, and Bitbucket. Collaborates with team to find solutions and provide feedback for the latest build.

  • Polishes levels and makes fixes to bugs and design issues within Godot.


Research Assistant - Moira Day (University of Saskatchewan)

July 2016 - March 2017

 

  • Digitized and transcribed book chapter. Edited formatting to preserve author voice and presentation.

  • Researched and fact-checked bibliographic information using digital and physical archives.

  • Communicated with librarians and archivists to find and acquire materials.

  • Organized and tracked activities on a weekly basis in Google Docs and Excel.


QA Tester - BioWAre

April 2014 - August 2014

 

  • Played through and tested game builds across different platforms (PC/PS3/PS4). 

  • Reported bugs, game stability, and game playability. Tested subsequent fixes.

  • Regularly gave feedback and summarizations of daily tasks.

  • Recorded screenshots, video, and visual data.

  • Operated recording, testing, and game development tools and technologies. 

 

Research Assistant - University of Alberta

September 2012 - March 2014

 

  • Researched and analysed data. Compiled weekly summary reports.

  • Organized Skype and email communications between the University of Alberta PLAYPR group and other post-secondary organizations.

  • Compiled literature reviews of print and digital resources. Resources included books, online journals, web sites, interviews, Twitter posts, and relevant materials found through usage of databases.

  • Constructed the GRAND Assessment Framework and organized co-authored paper, “Assessing Serious Games: The GRAND Assessment Framework” in Digital Studies.

  • Wrote, edited and presented papers at five conferences (Replaying Japan, CGSA, HuCon, CSDH-SCHN).

Skills

 

  • REN'PY

  • DATA COLLECTION, SUMMARIZATION AND ANALYSIS

  • PROJECT MANAGEMENT

  • QA TESTING

  • PROFICIENCY WITH MICROSOFT OFFICE PROGRAMS 

  • CUSTOMER SERVICE

Key Qualifications

 

  • RELIABLE, HARDWORKING, FLEXIBLE

  • PROVEN ORGANIZATION AND TIME MANAGEMENT ABILITIES

  • ANALYTICAL AND SELF-DIRECTED

  • ATTENTION TO DETAIL

  • STRONG COMMUNICATION AND INTERPERSONAL SKILLS

  • ABLE TO WORK COLLABORATIVELY AND INDEPENDENTLY

  • POSITIVE ATTITUDE AND INTEREST IN LEARNING

2010 - present

2010 - present

Education

 

University of Alberta - Master of Arts, Humanities Computing. Thesis, "Layers of Videogame Narrative and Interactivity".

2012-2016

 

University of Alberta - Bachelor of Arts, English Major/History Minor.

2008-12

Publications 

Gee et. all. “6 Video Game Quests You Were Insulted For Finishing”. Cracked.com


Gee, Domini. “Remixing Retro – Preserving the Classic ‘Feeling’”. Journal of Japanese Association of Digital Humanities. Publication. 2019.
 

Gee, Domini. Unraveled – Chat Stories, “Operation Sweet Side”, “Bloody Mary and the Feathery Scourge”, “Bloody Mary and the Gentleman Make a Deal”, “Lost and Found”, “RIA”, and “The Missing Lisa”. 2017.

Gee, Domini. “Remixing Retro – Preserving the Classic ‘Feeling’”. Conditional acceptance into the Journal of Japanese Association of Digital Humanities.

Gee, Domini. “Layers of Videogame Narrative and Interactivity” (master's thesis, University of Alberta, 2016).

Gee et. all, “Assessing Serious Games: The GRAND Assessment Framework”, Digital Studies/Le champ numérique, 4 (2014), accessed December 5, 2014.

Presentation History

 

Gee et. all. " Independent Game Development In Edmonton". Panel given at Animethon 23, August 2016.

Gee, Domini. “Remixing Retro – Preserving the Classic ‘Feeling’”. Paper presented at
Replaying Japan 2015, Kyoto, Japan. May 2015.

 

Gee, Domini, Sonja Sapach, and Minister Faust. “Narrative and Interactivity in Videogames”. Presentation at HuCon 2015, Edmonton, AB, Canada. March 2015.

 

Gee et. all, “Assessing Serious Games: The GRAND Assessment Framework”, Digital Studies/Le champ numérique, 4 (2014), accessed December 5, 2014.
http://www.digitalstudies.org/ojs/index.php/digital_studies/article/view/273/336

 

Gee, Domini. “Catherine: A Bubble of Cultural Commentary”. Paper presented at Replaying Japan 2014, Edmonton, AB, Canada. August 2014.

 

Gee, Domini. “Visual Novels and the International Fandom Community”. Paper presented at Canadian Game Studies Association, St Catherine, ON, Canada. May 2014.

 

Gee, Domini, Geoffrey Rockwell, Sean Gouglas, Man-Wai Chu, and Simeon Blimke. ”Assessing serious games”. Paper presented at the annual meeting of Canadian Society for Digital Humanities, Vancouver, BC, Canada. June 2013.

 

Gee, Domini, Geoffrey Rockwell, and Sean Gouglas. “Visual Novels Outside Japan”. Paper presented at Replaying Japan, Kyoto, Japan. May 2013.