ABOUT
Domini has a love for narratives that make you feel. She enjoys building onto worlds, finding character hooks, and crafting experiences, whether it's making you play through your bad ending or breadcrumbing a surprise encounter with your nemesis.
INDEPENDENT EXPERIENCE
Freelance - Self-Employed (Edmonton)
April 2017 - Present
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Provide a diverse range of services including writing, editing, consulting, sensitivity reading, and testing.
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Worked as a writer and editor with Talespinners on Sweet Transit and Gord.
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Worked with StoryCity to create episodic, choose-your-own adventures, including Tips from Your Barista and Frightnight Ghost Tours.
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Created short stories for the Unraveled Chat Story app and an untitled cyberpunk novel for Aesthetix Game Studios based on their game bible.
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Participated in game design panels and roundtables, including for GamePlay Space, Made in Asia/America, and the University of Alberta.
Co-Founder, Narrative/Creative Lead, EXP-resso Mutt, Edmonton, AB.
2016 - Present
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Co-founded group to pursue passion project.
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Lead narrative, design, and creative vision for Camera Anima.
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Implement and iterate on a variety of features, including levels, interaction events, dialogue, UI, art, and music and sound effects.
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Contract, manage, and direct composers, artists, and designers from start to finish.
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·Managed Kickstarter campaign and submissions to grants, showcases, and business opportunities.h and find progression blockers introduced between builds.
EXPERTISE
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WRITING
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NARRATIVE DESIGN
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CONTINUITY EDITING AND LORE KEEPING
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PROJECT LEADERSHIP
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FAMILIARITY WITH INDIE AND AAA GAME SPACES, AND KICKSTARTER
TECHNICAL SKILLS
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REN'PY
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FROST EDITOR - FLOWCHART
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ARTICY
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JIRA
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CONFLUENCE
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DATA COLLECTION, SUMMARIZATION, ANALYSIS, TEST PLAN CREATION
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PROJECT MANAGEMENT
KEY QUALIFICATIONS
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CONTINUITY AND LORE MASTER
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RELIABLE, HARDWORKING, FLEXIBLE
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PROVEN ORGANIZATION AND TIME MANAGEMENT ABILITIES
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ANALYTICAL AND SELF-DIRECTED
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ATTENTION TO DETAIL
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STRONG COMMUNICATION AND INTERPERSONAL SKILLS
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ABLE TO WORK COLLABORATIVELY AND INDEPENDENTLY
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POSITIVE ATTITUDE AND INTEREST IN LEARNING
PROFESSSIONAL EXPERIENCE
Writer - Seismic Squirrel
July 2023 - Present
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Designed, outlined, wrote for home base conversations, and over seven main story missions including The Loose Thread, The Clock Strikes Treason, Memories Don't Dance, and Pockets Full of Stones.
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Collaborate with the narrative, design, and art teams to create, iterate, and maintain themes, characters, plots, and technical requirements.
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Maintain continuity, tone, social dynamics, and world-logic.
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Research historical events, people, and locations to use as touching stones in alternative historical narrative content. Create briefs and summaries that can be shared with the broader team.
Development Support 4 (Narrative Quality Designer) - Keywords Studios, Embedded at BioWare (Edmonton)
May 2020 - July 2023
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Responsible for quality verification of narrative features for Dragon Age: The Veilguard. Tracked and created test plans for development phase gates, identified milestone risks, and collaborated with narrative leadership and other development pillars.
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Participated in reviews of the overall game script, cinematics, combat barks, and ambient scenes. Kept up to date with lore to help maintain continuity.
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Wrote test conversations in the conversation editor to identify functional and workflow issues.
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Acted as senior QV analyst for the Keywords Team. Ran team syncs, meetings, presentations, workshops, training, and mentoring.
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Participated in side-project weeks and created a tree-dating sim, prototypes for unique environmental signage for enemies, and a sidequest concept exploring a pre-existing character.
Quality Assurance Tester - Odyssey Entertainment
April 2019 - Present
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QA Tester for Transmogrify
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Built and ran test cases for any new mechanics, regression checks, and level coverage.
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Edited levels in Godot to fix bugs and implement design choices from a player-based perspective.
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Regularly tested 3-5 levels/week and updated documentation for tracking mechanics and providing feedback. Assessed level difficulty, playability, and general design and compiled the findings in a weekly report.
QA Tester - BioWare
April 2014 - August 2014
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Member of the critical narrative tester team for Dragon Age: Inquistion. Tested game through alpha and beta checks and acted as the primary PS3 tester in our pod.
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Worked with developers to ensure quests worked on a functional and lore level. Ran through character romance quests to ensure continuity between narrative and mission elements.
Research Assistant - University of Alberta
September 2012 - March 2014
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Researched and analyzed data. Compiled weekly summary reports.
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Organized Skype and email communications between the University of Alberta PLAYPR group and other post-secondary organizations.
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Compiled literature reviews of print and digital resources. Resources included books, online journals, web sites, interviews, Twitter posts, and relevant materials found through usage of databases.
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Constructed the GRAND Assessment Framework and organized co-authored paper, “Assessing Serious Games: The GRAND Assessment Framework” in Digital Studies.
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Wrote, edited and presented papers at five conferences (Replaying Japan, Canadian Game Studies Association, Canadian Society for Digital Humanities, HuCon).
Research Assistant - Moira Day (University of Saskatchewan)
July 2016 - March 2017
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Assisted with research on book about Elizabeth Sterling Haynes and early Alberta Drama History.
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Researched requested materials and fact-checked bibliographic information using digital and physical archives. Obtained, maintained, and updated digital research materials while working with archivists and librarians.
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Digitized and transcribed book chapters. Edited formatting to preserve author voice and presentation.
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Organized and tracked activities in weekly reports.
2010 - present
2010 - present
EDUCATION
University of Alberta - Master of Arts, Humanities Computing. Thesis, "Layers of Videogame Narrative and Interactivity".
2012-2016
University of Alberta - Bachelor of Arts, English Major/History Minor.
2008-12
PUBLICATIONS
Clark, Naomi, Sisi Jiang, Domini Gee, Toby Do. In "Choose Your Mothership", Made in Asia/America: Why Video Games Were Never (Really) about Us, Christopher B. Patterson, Tara Fickle. 2024.
Gee, Domini. “Camera Anima: Tales from the Longest Dark”. Short story. 2021.
Gee et. all. “6 Video Game Missions That Totally Insulted The Player”. Cracked.com
Gee, Domini. Unraveled – Chat Stories, “Operation Sweet Side”, “Bloody Mary and the Feathery Scourge”, “Bloody Mary and the Gentleman Make a Deal”, “Lost and Found”, “RIA”, and “The Missing Lisa”. 2017.
Gee, Domini. Two ghostwritten eBooks for Peter Holmquist, Upwork.com, 2017.
PRESENTATION HISTORY
Gee et. all. "Case Studies on Design and Inclusion". Panel given at GamePlay Space, October 2021.
Gee et. all. " Independent Game Development In Edmonton". Panel given at Animethon 23, August 2016.
Gee, Domini. “Remixing Retro – Preserving the Classic ‘Feeling’”. Paper presented at
Replaying Japan 2015, Kyoto, Japan. May 2015.
Gee, Domini, Sonja Sapach, and Minister Faust. “Narrative and Interactivity in Videogames”. Presentation at HuCon 2015, Edmonton, AB, Canada. March 2015.
Gee et. all, “Assessing Serious Games: The GRAND Assessment Framework”, Digital Studies/Le champ numérique, 4 (2014), accessed December 5, 2014.
http://www.digitalstudies.org/ojs/index.php/digital_studies/article/view/273/336
Gee, Domini. “Catherine: A Bubble of Cultural Commentary”. Paper presented at Replaying Japan 2014, Edmonton, AB, Canada. August 2014.
Gee, Domini. “Visual Novels and the International Fandom Community”. Paper presented at Canadian Game Studies Association, St Catherine, ON, Canada. May 2014.
Gee, Domini, Geoffrey Rockwell, Sean Gouglas, Man-Wai Chu, and Simeon Blimke. ”Assessing serious games”. Paper presented at the annual meeting of Canadian Society for Digital Humanities, Vancouver, BC, Canada. June 2013.
Gee, Domini, Geoffrey Rockwell, and Sean Gouglas. “Visual Novels Outside Japan”. Paper presented at Replaying Japan, Kyoto, Japan. May 2013.
