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ABOUT

 

Writer and game dev with a joy for well-designed narratives that make you feel. Domini loves building onto worlds, finding character hooks, and crafting experiences, whether it's making you play out your bad ending or teasing a seemingly unrelated quest is related to your nemesis.

SKILLS

 

  • REN'PY

  • FROST EDITOR - FLOWCHART 

  • JIRA

  • CONFLUENCE

  • DATA COLLECTION, SUMMARIZATION AND ANALYSIS

  • PROJECT MANAGEMENT

  • QA ANALYST, TEST PLAN CREATION

EXPERIENCE

Writer - Seismic Squirrel

July 2023 - Present                                                        

  • Collaborate with the writing and development teams to create, iterate, and plan themes, characters, plots, tech requirements, and mission outlines.

  • Create a consistent tone, social dynamics, and world-logic set within a retro-futuristic New York.

  • Research historical events, people, and locations to use as touching stones in alternative historical narrative content. Create briefs and summaries that can be shared with the broader team.

 
Freelance - Self-Employed (Edmonton)

April 2017 - Present

 

  • Provide a diverse range of services including writing, editing, consulting, sensitivity reading, and testing. I retain a 100% job success rating on Upwork.

  • Worked as an associate with Talespinners to write and edit for Sweet Transit and Gord.

  • Worked with StoryCity to create episodic geolocative adventures, including a Choose Your Own Adventure and an unreleased CMF-funded project.

  • Created short stories for the Unraveled Chat Story app and an untitled cyberpunk novel based on a game bible written for Aesthetix Game Studios. Responsible for worldbuilding, writing, and producing monthly content.

  • Participate in game design panels and roundtables, including for GamePlay Space and Made in Asia/America.

 
Development Support 4 (Narrative Quality Designer) - Keywords Studios, Embedded at BioWare (Edmonton)

May 2020 - July 2023
 

  • Responsible for quality verification of narrative features (writing, cinematics, game flow, etc.) for AAA fantasy RPG. Act as narrative QV representative to track and create tests for development phase gates, identify milestone risks, participate in bug triages, and advocate for quality. Collaborate with other development pillars and narrative leadership.

  • Wrote test conversations in the conversation editor to identify functional and workflow issues for writing and editing. Use tools to check dialogue, conditionals, branching, and asset creation.

  • Keep up to date on project lore, provide and gather qualitative feedback, and participate in peer reviews of narrative related content, including reviews of the full game script, individual plots, cinematics, and ambient scenes.

  • Participated in side-project weeks and presented projects to 120+ attendee calls. I’ve created a tree-dating sim, prototypes for showing environmental signs of unique enemies, and a sidequest concept that was praised for something that could’ve been part of the game.

  • Act as senior QV Analyst for the Keywords Team. Run team syncs, meetings, presentations, and training. In addition to workshops and training sessions, I’ve also provided formal and informal mentoring to junior members.

Quality Assurance Tester - Odyssey Entertainment

April 2019 - Present

  • QA Tester for Transmogrify

  • Edit levels to fix bugs and implement gameplay and aesthetic design choices. Approach levels as the person who has played the game the most and center design decisions on what will enhance player experience.

  • Build and run test cases for any new mechanics, regression checks, or levels I felt needed additional attention.

  • Regularly test 3-5 levels/week and update documentation for tracking mechanics and providing feedback. I would include my level scores, my difficulty rating of the level, and observations in a spreadsheet and compile a report at the end of the week.


Research Assistant - Moira Day (University of Saskatchewan)

July 2016 - March 2017

 

  • Assisted with research on book about Elizabeth Sterling Haynes and early Alberta Drama History.

  • Digitized and transcribed book chapter. Edited formatting to preserve author voice and presentation.

  • Researched requested materials and fact-checked bibliographic information using digital and physical archives. Maintained and updated digital materials.

  •  Communicated with librarians and archivists to find and acquire materials.

  • Organized and tracked activities on a weekly basis in Google Docs and Excel.


QA Tester - BioWare

April 2014 - August 2014

 

  • Member of the critical narrative tester team for Dragon Age: Inquistion. Tested game through alpha and beta checks and acted as the primary PS3 tester in our group.

  • Worked with developers to ensure quests worked on a functional and lore level. Ran through character romance quests to ensure continuity between both the narrative and mission contents.

  • Ran through latest build daily to test how far a player could get through the critical path before being blocked to determine game health and find progression blockers introduced between builds.

 

Research Assistant - University of Alberta

September 2012 - March 2014

 

KEY QUALIFICATIONS

 

  • RELIABLE, HARDWORKING, FLEXIBLE

  • PROVEN ORGANIZATION AND TIME MANAGEMENT ABILITIES

  • ANALYTICAL AND SELF-DIRECTED

  • ATTENTION TO DETAIL

  • STRONG COMMUNICATION AND INTERPERSONAL SKILLS

  • ABLE TO WORK COLLABORATIVELY AND INDEPENDENTLY

  • POSITIVE ATTITUDE AND INTEREST IN LEARNING

2010 - present

2010 - present

EDUCATION

 

University of Alberta - Master of Arts, Humanities Computing. Thesis, "Layers of Videogame Narrative and Interactivity".

2012-2016

 

University of Alberta - Bachelor of Arts, English Major/History Minor.

2008-12

PUBLICATIONS 

Clark, Naomi, Sisi Jiang, Domini Gee, Toby Do. In "Choose Your Mothership", Made in Asia/America: Why Video Games Were Never (Really) about Us, Christopher B. Patterson, Tara Fickle. 2024.

Gee, Domini. “Camera Anima: Tales from the Longest Dark”. Short story. 2021.

Gee et. all. “6 Video Game Missions That Totally Insulted The Player”. Cracked.com


Gee, Domini. “Remixing Retro – Preserving the Classic ‘Feeling’”. Journal of Japanese Association of Digital Humanities. Publication. 2019.

Gee, Domini. Unraveled – Chat Stories, “Operation Sweet Side”, “Bloody Mary and the Feathery Scourge”, “Bloody Mary and the Gentleman Make a Deal”, “Lost and Found”, “RIA”, and “The Missing Lisa”. 2017.

Gee, Domini. Two ghostwritten eBooks for Peter Holmquist, Upwork.com, 2017.

Gee, Domini. “Layers of Videogame Narrative and Interactivity” (master's thesis, University of Alberta, 2016).

Gee et. all, “Assessing Serious Games: The GRAND Assessment Framework”, Digital Studies/Le champ numérique, 4 (2014), accessed December 5, 2014.

PRESENTATION HISTORY

 

Gee et. all. "Case Studies on Design and Inclusion". Panel given at GamePlay Space, October 2021.
 

Gee et. all. " Independent Game Development In Edmonton". Panel given at Animethon 23, August 2016.


Gee, Domini. “Remixing Retro – Preserving the Classic ‘Feeling’”. Paper presented at

Replaying Japan 2015, Kyoto, Japan. May 2015.

 

Gee, Domini, Sonja Sapach, and Minister Faust. “Narrative and Interactivity in Videogames”. Presentation at HuCon 2015, Edmonton, AB, Canada. March 2015.

 

Gee et. all, “Assessing Serious Games: The GRAND Assessment Framework”, Digital Studies/Le champ numérique, 4 (2014), accessed December 5, 2014.

http://www.digitalstudies.org/ojs/index.php/digital_studies/article/view/273/336

 

Gee, Domini. “Catherine: A Bubble of Cultural Commentary”. Paper presented at Replaying Japan 2014, Edmonton, AB, Canada. August 2014.

 

Gee, Domini. “Visual Novels and the International Fandom Community”. Paper presented at Canadian Game Studies Association, St Catherine, ON, Canada. May 2014.

 

Gee, Domini, Geoffrey Rockwell, Sean Gouglas, Man-Wai Chu, and Simeon Blimke. ”Assessing serious games”. Paper presented at the annual meeting of Canadian Society for Digital Humanities, Vancouver, BC, Canada. June 2013.

 

Gee, Domini, Geoffrey Rockwell, and Sean Gouglas. “Visual Novels Outside Japan”. Paper presented at Replaying Japan, Kyoto, Japan. May 2013.

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