Project |01 Camera Anima Demo
Role(s): Writer; Programmer; Level Design
A short demo of a potential point-and-click based visual novel game. Originally created for GDXEdmonton (2015). The demo was created to teach myself the Ren'Py game engine and to show case my story-telling and level design capabilities.
Camera Anima is about twin sisters, a series of killings spanning decades, and the mysterous serial killer, the Artisan.
There are intentions to further develop demo into a full game when possible.
Download demo: Google Drive (zip)
Project |02 Dead Weight GGJ Build
Role(s): (Co-)Writer; (Co-)Level Design
A game created for 2015's Global Game Jam. Dead Weight was created around the theme, "What do we do now?". Our group interpreted this around the premise of needing to hide a body.
Dead Weight is about a nameless employee who, after murdering their boss in a fit of rage, must hide their boss' body, sneak past their (former) coworkers, and get away with murder. The game features a dragging mechanic, stealth, and a need to correctly navigate conversation branches.
There are intentions to remake this demo and potentially develop it into a full game. However, the remake will differ in aesthetics, gameplay, presentation, and platform. The premise and core dragging mechanics will remain.
Project |03 Unfinished Business
Role(s): Programmer; (Co-)Writer; (Co-)Level Designer