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2016 PROJECTS

Project |01 Camera Anima 2.0 Demo 
 
Role(s): Writer; Programmer; Level Design
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A short demo for a point-and-click visual novel game, Camera Anima. The game was originally shown at GDXEdmonton (2015) and the 2.0 was presented at GDXEdmonton (2016) and KDays (2016).  

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Camera Anima is about twin sisters, a series of killings spanning decades, and the mysterous serial killer, the Artisan. 

 

Download demo: Dropbox (All Desktop Platforms)

Project |02 Toil and Trouble (GGJ 2016)
 
Role(s): Writer; Level Design

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A game created for 2016's Global Game Jam. Toil and Trouble was created around the theme, "Ritual". 

 

Trouble occurs when Wizarding Apprentice Minerva messes with a potions recipe. Slimes have taken over the halls and it’s up to Minerva to recapture them all and fix the potion. This game features a capture mechanic, which involves sucking up slimes into a jar and depositing them in a calderon. 

 

Download game here. Play game in native resolution, as images will cut off otherwise.

Project |03 Ren'Py Mini-Game Gamplay Test Videos
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Role(s): Programmer; Video Editor

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A mini-series of videos showcasing mini-game tests I've been working on in Ren'Py. These include:
 
  • Quick-Time-Events
  • Item Puzzles
  • Touchpads
  • PuzzlesBroken Piece 
  • Tumblr Locks (TBA)
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