2016 PROJECTS
Project |01 Camera Anima 2.0 Demo
Role(s): Writer; Programmer; Level Design
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A short demo for a point-and-click visual novel game, Camera Anima. The game was originally shown at GDXEdmonton (2015) and the 2.0 was presented at GDXEdmonton (2016) and KDays (2016).
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Camera Anima is about twin sisters, a series of killings spanning decades, and the mysterous serial killer, the Artisan.
Download demo: Dropbox (All Desktop Platforms)
Project |02 Toil and Trouble (GGJ 2016)
Role(s): Writer; Level Design
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A game created for 2016's Global Game Jam. Toil and Trouble was created around the theme, "Ritual".
Trouble occurs when Wizarding Apprentice Minerva messes with a potions recipe. Slimes have taken over the halls and it’s up to Minerva to recapture them all and fix the potion. This game features a capture mechanic, which involves sucking up slimes into a jar and depositing them in a calderon.
Download game here. Play game in native resolution, as images will cut off otherwise.
Project |03 Ren'Py Mini-Game Gamplay Test Videos
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Role(s): Programmer; Video Editor
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A mini-series of videos showcasing mini-game tests I've been working on in Ren'Py. These include:
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Quick-Time-Events
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Item Puzzles
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Touchpads
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PuzzlesBroken Piece
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Tumblr Locks (TBA)