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Sample |01

The GRAND Assessment Framework (GAFFER) Project
The framework was created by the University of Alberta GRAND group after realizing a gap in game development. While the group had successfully built and assessed serious games, they found a gap between the original intents and the final game's capabilities. For this reason, the GRAND group built a framework for assessment during the design process through an extensive literature review of gaming, assessment, learning, and methods research to guide researchers through a project from its inception to the end by presenting specific topics to address and questions to answer throughout the game design phase of the project.

I worked on this project from its inception to its execution. Not only did I work on the published paper version but I also helped curate the CircaWiki version and the website version. To compare the differences, see the links below:​
  • "Assessing Serious Games: The GRAND Assessment Framework" (Published In Digital Studies/Le champ numérique) HERE
  • "CIRCA:Assessment Framework" (Published on the University of Alberta's CircaWiki) HERE
  • "The GAFFER Framework" (Published on Google Sites) HERE

Sample |02

BioWare Assistant Copywriter Test - Writing/Editing Sample
A sample based on a writing test done for an assistant copywriter position at BioWare. The test was to demonstrate skills for writing for online development.

 Sample |03


Oblivious (short story)

Every night, Cam walks down 38th, past the Pizza Hut, around the nearest corner, stops in front of the mural, and heads around the next corner into the glare of the blinding streetlight. One night, the mural is gone and he encounters a street painter, altering his nightly routine. Every night after, Cam talks with the man and asks him the question:


"Who are you tonight?"


Finalist in the Cécile E. Mactaggart Travel Award for Narrative Writing. 



Sample |04

Camera Anima Demo 1.0 (game script)
Camera Anima is about twin sisters, a series of killings spanning decades, and the mysterous serial killer, the Artisan, who steals the souls of those who meet its face. See here for full project information.

The demo comprised of two modes, story mode and exploration mode. Story mode was intended to introduce the characters, setting, premise, and basic story mechanics. Exploration mode was intended to introduce players to the core gameplay mechanics by giving them a problem to solve (i.e: the player must quietly break into a locked building, how do they do it?) and a level to explore and interact with to find a solution.


Sample scripts include (in PDF format): 



Just a sample of my work. To see more or discuss possible work >>

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