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April 23, 2015

Excerpts from my main script of the Camera Anima demo. The first sample served to flesh out a few things: first, it established the context behind the song that appears at the start of the game; second, it provides some context for some of the setting hints (such as, t...

April 22, 2015

An except from my level design notes from Camera Anima. When I started, I was familiar with Ren'Py's general programming but not how to take advantage of the engine to create point-and-click gameplay or item use. My design notes were intended to be an outline for the c...

April 20, 2015

Dead Weight was co-written with Allie Querengesser. As such, we broke up the work based on the "main" conversations and what core or NPC dialogue was necessary. Not all the dialogue made it into the game, but we focused on the idea that dialogue must not only have swif...

April 19, 2015

One of my earlier attempts a "script" for videogame dialogue. This was written with the intent to be used in a voice acted movie that would play before the main game started. We did not find a way to implement the movie before the deadlne but the script was still used...

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Camera Anima Sample Script

April 23, 2015

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