
Camera Anima Sample Script
Excerpts from my main script of the Camera Anima demo. The first sample served to flesh out a few things: first, it established the context behind the song that appears at the start of the game; second, it provides some context for some of the setting hints (such as, the masks or "Faces" the characters where); and establishes how the two main characters react to fear and danger. Essie's default is to write off danger or downplay it while Giselle's more timid, preferring to su

Camera Anima Level Design Notes
An except from my level design notes from Camera Anima. When I started, I was familiar with Ren'Py's general programming but not how to take advantage of the engine to create point-and-click gameplay or item use. My design notes were intended to be an outline for the components of the game I knew were the bare minimum to complete the demo and stetch goals for components I wanted to introduce but was unsure I'd be capable of. Story Mode: Objectives: Introduce primary character