
Camera Anima Sample Script
Excerpts from my main script of the Camera Anima demo. The first sample served to flesh out a few things: first, it established the context behind the song that appears at the start of the game; second, it provides some context for some of the setting hints (such as, the masks or "Faces" the characters where); and establishes how the two main characters react to fear and danger. Essie's default is to write off danger or downplay it while Giselle's more timid, preferring to su

Dead Weight Script Sample
Dead Weight was co-written with Allie Querengesser. As such, we broke up the work based on the "main" conversations and what core or NPC dialogue was necessary. Not all the dialogue made it into the game, but we focused on the idea that dialogue must not only have swift pacing, fit our technological constraints and style of game, and be meaningful. This is a sample of my portion of the game's dialogue. Boss Death Dialogue Needs to: Introduce context (killed boss because of fi
Knight-Light Script Sample
One of my earlier attempts a "script" for videogame dialogue. This was written with the intent to be used in a voice acted movie that would play before the main game started. We did not find a way to implement the movie before the deadlne but the script was still used and served to set up the context for our game. Mother=M K=Kid [ ] = Possible cutscene directions Cutscene needs to: • Introduce context and premise (protect the child afraid of the ‘monster’s in the da